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North Star 28mm Oathmark Dwarf Infantry # OAKP101

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In the section below, I go through the four armies and outline the advantages and disadvantages of each races’ core troops and make mention of their unique units. Human heavy cavalry: will be included in the Human Cavalry box (although I dont see any heavy cavalry on the possible box art), or will it became a separate set? If a separate set, will it be the same size as the former ones, or its time for smaller boxes (because 15 Human Heavy Cavalry is a really huge and expensive force)? Or maybe some metal/resin casts with separate horses and riders, maybe separate hands+weapons to combine? This second way is what appeals to me most because I like campaign system games. In the second method, you design your own kingdom. You get to decide which territories your Kingdom will contain. Those territories (or terrain features) dictate which units you can take in your army. Veteran wargames, especially those who use armies from other games, may already have figures with different-sized bases. That is fine. Since most units in Oathmark are five figures wide, it is possible to construct movement trays to give a unit the correct footprint. So, if you have a unit of 10 human archers, you could make a tray 125mm wide by 50mm deep, and roughly organize the archers into two rows of 5 figures each. Even if you use Oathmark bases, you may want to consider using movement trays, as it is much faster to move a unit on a tray than to move each individual figure separately. The Table

While your human generals may not be as effective at leading a unit of orcs, you can gain access to a plethora of units by mix and matching. The Armies of Oathmark For most people, the decision on table size usually comes down to whatever is available. If this is the case, size your armies accordingly. You do not want huge areas of open table space, but you do want to make sure units have plenty of room to manoeuvre. At the end of the day, smaller tables make for shorter, bloodier games; larger tables allow for slower, more tactical battles. Osprey Games and North Star Military Figures have now released their newest Mass Combat Fantasy System – Oathmark. In it, you build a Kingdom and wage wars against your neighbors. There are four core races in the book (Dwarf, Human, Elf, and Goblin/Orc). Those races all get along within a Kingdom but will fight for their lords against neighboring kingdoms. How will you build your Kingdom? Monsters can be very impressive, like the 800 point Winged Dragon which is practically a small army in itself. However, in a 3000 point average game it will eat up over a quarter of your points, so it better be a gamechanger. That amount of points will buy four (4!) full units of Goblin soldiers! Revenant cavalry: If a separate set, it has the same issues, as the Human Heavy Cavalry. But what if they combine it with the Revenant Chariot? I think, thats the way to go!

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There are multiple troop types (although not all races have all troop types) like several infantry types (spearmen, linebreakers, militia etc), cavalry (heavy and light, horse and wolf) artillery and a list of aligned and unaligned monsters and creatures that either fight in small units or alone. A total of 30 Dwarf Infantry can be assembled from the box set, armed with hand weapons, spears, shields and bows, or a combination; allowing for a single unit of 30 fighters or multiple separate units*. Also included are standard bearer and officer pieces. With a total of six sprues comprising of a range of pieces, there are more than enough parts in the set to create a truly dynamic looking collection of Dwarfs. If you’re a fan of converting then you’ll be happy to know that there are plenty of spare bits that can to be used elsewhere. I recently came across this picture (from Wargaming in Middle Earth) of converted models by Kev Dallimore; he combines Oathmark Goblins and Dwarf Infantry pieces to assemble models that would represent Uruks or Orcs perfectly. Converted Oathmark models by Kev Dallimore. *One of the appealing aspects of Oathmark is that new players can start playing games from the contents of just one box of figures. Enter Oathmark: one of several “rank and flank” wargames to fill the vacuum left by Warhammer Fantasy. The Oathmark range offers several chunky boxes of popular fantasy races: elves, humans, undead, lizardmen etc. Their dwarves come in two styles: heavy and light infantry. Hoping for Hammerers and Ironbreakers, I went for the big hitters. Sprues, glorious sprues Spellcasters are powerful, but expensive characters. You can buy them in levels and the higher the level, the more spells and the more dice you may roll to cast them. But also much more expensive. Spells can only be cast once per Activation per Spellcaster, can make a powerful impression but so far have not been gamechangers.

While Bob works extensively with digital design tools, the Dwarfs he designed for North Star Figures were all sculpted by hand, using mainly greenstuff and polymer clays. For me, the Dwarf Infantry models perfectly capture a ‘less is more’ aesthetic, with a deliberate avoidance of the more ‘heroic’ elements that can enter into fantasy models. I was interested to know the inspiration behind the designs, and was afforded the opportunity to ask Bob about this. The following units are available to a Dwarf leader. I will leave the word “Dwarf” out of each entry as it can be assumed that all of the standard units in this list are Dwarfs. I also make mention of their armaments in case you want to see if the model types match up with your army or preconceived notions. The Armies in Oathmark take on a very “Lord of the Rings” feel. There are no crossbows (or guns), but all races have access to bows. Most of the core options between races are very similar. Every race has access to Soldiers, Spearmen, Archers, Warriors, Linebreakers, and Militia of some sort. So, what are the differences? It is necessary to accurately measure distances when determining how far a unit can move or the range of a missile weapon. All distances in Oathmark are given in Imperial measurements, so you need a ruler or tape measure marked with inches and feet. Players can measure distances at any time during a game. Kingdom and Army Sheets The Battle for Skull Pass boxset contains approx 500pts of Dwarves. I wanted to double that as cheaply and efficiently as possible. In doing so, I also wanted to satisfy my appetite for proxies.Hopefully, you enjoyed this article about Oathmark. North Star Military Figures makes some beautiful miniatures for this game (seen above). That said, the game is miniature agnostic so maybe you have alternative figures that you want to use. Special thanks goes out to Osprey Games for sending me this book for review purposes. Lets assume, that all of my tips will prove to be true, whatwill be still missing? Here is a list of the units (so no characters, no monsters, no artillery) from the books, which would be still needed: If you choose to play a single game where you each select a single race, this post will give you a good idea to expect from each army. The rest of the mechanic seems relatively conventional. Units have stats like Move and Fight, need to roll a minimum value to succeed in things like Activation rolls and Hits and roll for Morale when taking casualties. There are the traditional races like Dwarves, Humans, Elves and Orcs and Goblins. Just as I’d hoped, all of these are interchangeable and modular. Out of this mass of plastic you could build 3 x units of Hammerers, Ironbreakers and dwarf warriors, each with full command pieces, with heaps of bits to spare for kitbashing.

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