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Sega Mega Drive Console

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Sega released two add-ons to increase the Genesis capabilities: a CD peripheral, the Sega CD (Mega-CD outside North America and Brazil), and a 32-bit peripheral, the Sega 32X. [80] Worldwide, Sega sold 2.24 million Sega CD units [106] and 800,000 32X units. [107]

Sega were always going to make a good job of bringing over their arcade games, but the total product offering was narrow,” says EA founder Trip Hawkins. “The 16-bit market was new and a lot of developers had come to understand how much more they could do with it. We really pushed the envelope and explored genres that others weren’t really willing to try at the time – sports simulations being the most pervasive example, but then there was true innovation. Populous invented a new genre.” Majesco Sales – Overview". AllGame. Archived from the original on July 27, 2013 . Retrieved October 5, 2013. Kent, Steven L. (2001). "The Legal Game". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 382. ISBN 0-7615-3643-4. up for Nintendo and made its mark in console history. Sega Mega Drive/Genesis Technical SpecificationsSonic the Hedgehog GameTap Retrospective Pt. 4/4 ( YouTube). GameTap. Event occurs at 1:39. Archived from the original on July 25, 2015.

a b c d e f g Kent, Steven L. (2001). "Moral Kombat". The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. ISBN 0-7615-3643-4. Lomas, Ed (November 1996). "Over 1 Million Saturns in Europe By March". CVG. p.10. 8 million potential Saturn upgraders!Following the launch of the next-generation 32-bit Sony PlayStation and Sega Saturn, sales of 16-bit hardware and software continued to account for 64% of the video game market in 1995. [108] Sega underestimated the continued popularity of the Genesis and did not have the inventory to meet demand. [108] [109] Sega captured 43% of the dollar share of the U.S. video game market and claimed to have sold more than two million Genesis units in 1995, while Genesis software such as Vectorman remained successful, but Kalinske estimated that "we could have sold another 300,000 Genesis systems in the November/December timeframe". [109] Nakayama's decision to focus on the Saturn, based on the systems' relative performance in Japan, has been cited as the major contributing factor in this miscalculation. [108] By contrast, Nintendo concentrated on the 16-bit home console market, as well as its successful handheld, the Game Boy, and took in 42% of the video game market dollar share without launching a 32-bit console. [108] Following tensions with Sega Enterprises, Ltd. over its focus on the Saturn, Kalinske, who oversaw the rise of the Genesis in 1991, lost interest in the business and resigned in mid-1996. [110] Sega held a company-wide contest to create a mascot character to compete with Nintendo's Mario series. The winning submission was a blue hedgehog with red shoes, Sonic, created by Naoto Ohshima, [75] spawning one of the best-selling video game franchises in history. [76] [77] The gameplay of Sonic the Hedgehog originated with a tech demo created by Yuji Naka, who had developed a prototype platform game that involved a fast-moving character rolling in a ball through a long winding tube. This concept was developed with Ohshima's character design and levels conceived by designer Hirokazu Yasuhara. [78] Marriott, Scott Alan. "Sega Genesis 32X CD – Overview". AllGame. Archived from the original on August 2, 2014 . Retrieved July 2, 2013.

a b c d e f g h i j k l "Software List (Released by Sega)". セガ 製品情報サイト (in Japanese). Sega . Retrieved May 15, 2023. The Mega Drive / Genesis sold over 30 million units worldwide. This was less than the 49 million sold by the SNES worldwide, according to Nintendo. The higher overall worldwide sales of the SNES is also due to the wide lead it had over the Mega Drive in Japan and the US markets. a b c Sato (November 5, 2018). "Former Sega President Talks About Making The Mega Drive To "Beat Nintendo" ". Siliconera. Archived from the original on November 6, 2018 . Retrieved November 5, 2018. Damien McFerran. "Retroinspection: Mega-CD". Retro Gamer. Vol.61. London, UK: Imagine Publishing. p.84. During the run-up to the Western launch of Mega-CD... [Former Sega of America technical director Scot Bayless] mentioned the fact that you could just 'blast data into the DACs'. [The PR guys] loved the word 'blast' and the next thing I knew 'Blast Processing' was born."

Sonic's Architect: GI Interviews Hirokazu Yasuhara". Game Informer. Vol.13, no.124. August 2003. pp.114–116.

Both 2-button SMS pads and standard Genesis pads could be used to play SMS games, although due to slight differences in how the pads operate, some SMS games inadvertently cause the wrong set of inputs to be selected in a Genesis pad, preventing input from working properly and necessitating the use of an SMS controller. As with the SMS, the PAUSE button was not part of the gamepad connector and instead was implemented as a push-button switch on the device. News: See Sega". Computer and Video Games. No.108. United Kingdom: Future Publishing. November 1990. p.9. Archived from the original on October 9, 2017.

Main articles: Videogame Rating Council and 1993 congressional hearings on video games VRC MA-13 rating, as applied to Mortal Kombat for the Genesis The Korean-market consoles were licensed and distributed by Samsung Electronics. Since the Sega Saturn was on the way, the Sega Genesis got 2 Add-ons for life support to last long enought to bring the Saturn on the scene. One of these add-ons was the Sega 32X, a 32-bit add-on compatable with 16 and 32-bit games. The other one was the Mega-CD. (a.k.a Sega CD) Shaw Wallace to manufacture and market Sega TV games in India". India Today. April 30, 1994. Archived from the original on September 30, 2021 . Retrieved September 27, 2020.

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