Games Workshop - Warhammer 40,000 - Necrons Canoptek Doomstalker

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Games Workshop - Warhammer 40,000 - Necrons Canoptek Doomstalker

Games Workshop - Warhammer 40,000 - Necrons Canoptek Doomstalker

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Price: £9.9
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These guys come with an innate -1 to hit, they slap like the Skorpekh Destroyers, and they can deepstrike for free. What’s not to love? Plus, with a 10″ movement, they’ll be able to apply a decent amount of pressure by covering serious ground before making a charge roll. Psychomancer The super C’tan was inexplicably not fully removed from the game, and is still absurd at 20pts more. Big spicy boys. Pretty scary, durable thanks to T6 and able to ignore modifiers to their stats when fighting in melee, which can be clutch against some armies. Also get to take one plasmacyte token per three for a once-per-game shot of Devastating Wounds, which can create big swing turns. Ophydian Destroyers

In your own Shooting Phase, your tool for making things turbo-dead is Protocol of the Conquering Tyrant, giving you full wound re-rolls within half range for 1CP, or full range if you have a Leader. Six Lokhusts with a Lokhust Lord feels like a very good play in this index, and this is a major contributor. If you need to get into range to do that, Protocol of the Sudden Storm is the play, giving your unit’s weapons Assault, and letting them re-roll Advance rolls if they have a Leader. One of the few things that’s a downgrade for Necrons is that a few units are a little slower now (and have to abide by the new FLY rules), so this can be helpful for extra reach. If you instead want to kill something in the Fight Phase, use Protocol of the Hungry Void, giving +1 to S, and also improving AP by one if you have a Leader. It’s a mark of how good that these stratagems are that this might be the least flashy, but it’s still super good in the right situation, especially with reduced AP across the board. At its new price, the Monolith is also reasonably attractive, but its viability heavily depends on terrain, as on some tables it’s very hard to move. Annihilation Barges are also decent as additional supplemental tools.Cryptothralls are the protective big brothers of our Crypteks. They can join a unit as a Cryptek Retinue. At the start of the declare battle formations step, the Cryptothralls can join one other unit from that army that is being led by a Cryptek infantry model. If you decide to do this until the end of the battle, every model in this unit counts as being part of that original bodyguard unit, and the bodyguard unit’s starting strength is increased accordingly. What this means essentially, is the Cryptothralls are now bullet catchers for the unit, and boy what amazing bullet catchers are they. They are now T4 with two wounds, a 3+ save, and a 4+ feel no pain. What this does is provide your unit with some guys who are able to catch mortal wounds, as well as if they are part of the same unit as a Cryptek model, they also give that model a 4+ feel no pain as well. This helps protect your Plasmancer from those pesky snipers floating around. They are alright in close combat, but their main use will be to soak up as much as possible and then to reanimate, so they can do it all over again.

You only get one shot but at S10 -4AP and 3D3 damage, it hits almost like a Castellan volcano lance. If you want to go for screen-killing, you can also throw on the enmitic exterminator for 3d3 S7 -1 AP shots. Just taking a complete shot in the dark on this one…but we feel like the gauss destructor is going to be wildly more popular. If you do take a squad of 2-3, it also says that any number can take whichever weapon (they can be mixed). Hexmark Destroyer Living Metal: Wounded models with this ability regain 1W in your command phase. All multi-wound units get this, again including Canoptek units like Wraiths and also, importantly, C’tan.As of the Dataslate, these are less definitively the “best” options, and you can certainly play around with any of the following as either replacements or supplements:

You’re Slow: The price you pay for all of this. Necrons are a fairly ponderous army, so you need to make sure you’re planning ahead regarding where your units need to be, and seeding in some options to provide early/emergency mobility. With the introduction of the 10th edition, this is no longer the case. A world of a truly undead army stands before us, my friends, an army of robotic space zombies that are being shown in a way that is approachable for any kind of player. What may be off putting about this army is going to apply to the veterans who are used to reanimation protocols working a certain way. The way that this army plays is completely different than it was before. From reanimation protocols to quantum shielding, this army is presented in a way that is supposed to be focused on characters and characters being with units. This is of course reinforced by their new form of Command Protocols. What’s that? Well…let’s talk about Reanimation Protocols first. I do think we’ll see less Sautekh than we used to simply (ironically) because of how much better this book is now. Previously, the Sautekh warlord trait and some of the characters were duct tape desperately trying to hold together a terrible faction – now it might turn out you simply have better options. There is still stuff to like here though, so expect to see them tried. Custom Dynasties If every unit from your army (excluding DYNASTIC AGENT, C’TAN SHARD and UNALIGNED units) is from the same dynasty, and you select a NECRONS CHARACTER model to be your WARLORD, this unit is eligible to benefit from this ability and the following rules apply. Mobility is lower: The one sad point – everything is just that little bit slower, so you need to be careful to either plan ahead or include buffs to counter it.

When you deploy these three models, they all have to be within 12″ of each other. After that, they’re all treated as a separate unit. Protocol of the Sudden Storm: +1″ move OR shoot while performing Actions without failing. Favoured by Nephrekh. Another new character coming is the Chronomancer. A dastardly Necron who likes to manipulate time and space. Heat Ray - A Heat Ray is a weapon that can either be fired in a focused beam, which can devastate armour with fusion-based Melta energy, or in a dispersed beam which acts like a Flamer and can burn enemy troops out of cover. Canoptek Doomstalkers. These have pretty high threat potential and durability for their price, but pay for it with BS4+, meaning that you generally need to invest in the Sovereign Coronal to make them work, which hikes up the price tag and means you generally have to take multiple to make it worth it.



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