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The Silent Guides: How to understand and develop children's emotions, thinking and behaviours

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ZTS2023
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Bite is an odd card - you can only get it through a random event that takes some of your max HP, removes all Strikes, and gives you 5 bites. Cloak and Dagger is a nice card. It's sort of like the equivalent of Iron Wave on the Ironclad except it has synergies with tons of things on the Silent. It also has some anti-synergy with a few things, but those aren't going to happen anytime soon. I will be skipping talking about fights, as that tends to be simple math and learning enemy patterns. Here was the card choice for killing the first enemy (a Cultist). While this damage is acceptable for low-level enemies, we can double and triple the amount of damage shivs deal with Accuracy and Wrist Blade for a total of 36 damage and even leverage the shuriken relic to increase our strength by one.

The fourth option, "Lose your starting Relic Obtain a random boss Relic", is a gamble. However, since you're here reading this guide, you're probably trying to improve your win rate. Go to a casino if you want to gamble. Go forward and press the button that turns off the second fan. Take the pipe wrench (pliers ???) from the toolbox and return to the subway.Cauldron - When obtained, brews 5 random potions - Terrible, I've never seen a scenario where I'd take this. You can't even hold 5 potions. This means that using this card to kill one of three enemies, all with the same hp, will take the entire trio. I recommend using this card against groups of enemies like Three Sentries, Taskmaster, and Darklings. As soon as you enter, turn on the light by pressing the switch to the right of the door. There is a small key on the wall. Take it and leave the house. I haven't sunk 100's of hours into this game but I fully FULLY agree with the "Whale Blessings" No. 10 spot. First 3 enemies starting with 1 health is something I would barely choose before. I always thought it was only really a good option for someone trying to get the 20 minute run achievement. From the author of the million-copy selling The Chimp Paradox, a guide to supporting happy, confident children.

These are decent supporting cards for a poison win condition, although you really want a Noxious Fumes. If I already have a Noxious Fumes, I will take a couple of these. If I don't have a good win condition yet and I am nearing a boss I will often take Bouncing Flask or Deadly Poison and semi-commit to poison even if I don't have a Noxious Fumes yet.

Climb the ladder, go into the future, and try to open the door you just revealed. The handle will snap off in your hand. For boss relics, it’s always nice to get extra energy, but there aren’t any boss relics that specifically stand out for our build. If you still have Ring of the Snake, you can upgrade to Ring of the Serpent, which allows you to draw one card at the start of each turn. There are many different ways to play Slay the Spire. This is a guide to one of them - the Turtle Style. Footwork has already been explained. However, it suffers from the same problem that DR does right now.

Return to the room where the time machine was. You cannot enter it, because you will find out that you are now talking with the old man from the present. There is a cut scene, after which you must return to the room with a supercomputer and fill the computer with hydrofluoric acid. The round door will open, go into it. Delve in the charred heap to the left of the parking meter three times to get the «Evidence Tampering» achievement. Sentries - The easiest elite encounter. Start with the outside sentry with the lowest HP. That way after you get the first down you're taking only 9 dmg/turn which is manageable most of the time. Can be a long fight but usually does the least damage. Explosive/Fire potions will help you kill the first sentry, which lets you get to the much safer point in the encounter during which you're only taking 9 damage per turn instead of 18 and 9 alternating, which will help you prevent a lot of damage. The Silent’s starting relic is called the Ring of the Snake, and it allows you to draw two extra cards in the first round of every combat. This can help you set up combos, build a defense, or take out a weak foe early by giving you better options from the beginning. Poison, Discards, and ShivsStorm of Steel + Acrobatics =3 Shivs (4 Shiv+) – Another way to generate shivs, we can draw more cards with Acrobatics and create more shivs from excess cards in our hand. This guide is written under the premise that you are running on A20 difficulty. The reason for this is that anything that works in A20 will work in A0-A19, but not vice-versa.

Well-Laid Plans (WLP) is an amazing card. It's one of the best cards for the Silent. It has so much utility. It's also remarkably useful against Gremlin Nob and Lagavulin since you can carry the Neutralize (only 1 turn of weak unupgraded) to an important turn. Centennial Puzzle - The first time you lose HP each combat, draw 3 cards. Another useful relic to help with startup. Not game changing but it makes things easier, however you usually want to completely avoid losing HP so it's less useful than other relics. I wouldn't buy it.Actively bad when unupgraded, even when upgraded it's mediocre, however it can become good with certain discard synergies. Think of it like this, when you draw prepared you're drawing 1 less card, but you get to trade out 1/2 of your cards for 1/2 more cards. Unupgraded you're just trading 1 card for what would've taken prepared's place, which means you'll never play 5 cards that turn. I only take Prepared when I have discard synergies. The Silent Guides explores ten positive habits and many related themes taken from the children's educational book My Hidden Chimp. Acrobatics is card draw (net 2 card gain). We don't need card draw right now. It doesn't matter if we draw 15125234234 Strikes. Card Removal is for people who already have cards and have spare money to use on this. It's a luxury. Remember though, we're poor.

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