Starling Games | Everdell: Bellfaire | 1-6 Players | Ages 14+ | 40-120 Minutes Playing Time

£19.37
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Starling Games | Everdell: Bellfaire | 1-6 Players | Ages 14+ | 40-120 Minutes Playing Time

Starling Games | Everdell: Bellfaire | 1-6 Players | Ages 14+ | 40-120 Minutes Playing Time

RRP: £38.74
Price: £19.37
£19.37 FREE Shipping

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Description

Moles: Whenever you use a worker to gain resources from a location, you may pay up to 1 of those resources you just gained to gain 1 pebble. You may place the Market board beside the main board, or use the Market area on the Bellfaire board. Hasty: During Rugwort's Prepare for Season action, he will immediately achieve the leftmost special Event. During setup, shuffle the Garland Awards and draw 1, placing it either faceup beside the main board or in the designated area on the Bellfaire board. The new Bellfaire special Events are less specific events than those found in the base game. These can be added to the game in a number of ways, depending on preference:

I was worried the Visitors would turn into a late-game dumpster dive, but the mechanism is preventative. With a one-worker limit on the location at a given time, the stars must align to pull multiple cards in a given season. Plus, with all the work being done in the city, there isn’t always time to spend a worker gaining the card. Instead, they are a pleasant temptation and an occasional competition. Nicely done! As players collect resources, spend them on buildings, add animal cards and build out their personal tableau (up to a maximum of fifteen cards, unless a specific card breaks that rule) they will begin to notice more and more point scoring combos appear. Some cards care about other animals (like the Husband and Wife) whilst others care about resources in hand at the end of the game. Others give bonuses depending on how many buildings of a certain type you’ve constructed. These point scoring options drive player behaviour, because as you’ve probably guessed, the player who scores the most at the end of all seasons will be the winner. Owls: Increase your hand limit by 1 card. After you place a worker, you may discard 1 card from your hand and/or draw 1 card. Asymmetry has come to the land of Everdell! One of the most interesting modules added by Bellfaire are the unique player abilities. Each critter type, including all those from the collectors editions, get their own critter card with a totally unique ability or power. If you like asymmetry in your games or just fancy a bit more variation this is a really nifty way to achieve it. Each set of rules are concise enough to fit on a very small card but can change the way you play appreciably. Critter comforts

Pearlbrook was the first box expansion to see the light of retail day after the base game and Collector’s Edition. The western expansion introduced a new scene—the River. It also introduced the first oversized and specialized meeple—the Frog Ambassador, a specialized resource—the Pearl, and a game-changing substitution in the Wonders. River destinations instantly became a charming and lucrative source of resource swapping. Adornment cards introduced fascinating ways to spend the Pearls. The twenty new cards drew players into the new locations and options by earning and rewarding pearl collection.

Everdell is a game of worker placement, resource collection and tableau building in a woodland realm populated by one to four groups of animals. Each player controls one such group, which will be represented in game by gorgeous little wooden animeeples. Everdell is set in a forest beneath the Evertree, which is represented in the game by a large, well made and gloriously detailed model that is included in both the basic and Collector’s Edition versions of the game.Deal this number of starting cards: 1st player: 5 cards 2nd player: 5 cards 3rd player: 6 cards 4th player: 6 cards 5th player: 7 cards 6th player: 7 cards All powers are additions to the normal rules of the game, so they do not replace the normal functions of workers that are allowed in the game, and they are not considered "card- playing abilities". A follow-up to the game called Everdell Farshore has been announced and is expected to release in August 2023. [1] Gameplay [ edit ] In the name of science, I had no choice but to play one game with every available expansion (with the exception of Mistwood) simultaneously to see if Everdell can bear the weight of its own worldbuilding glory. I have to admit I was pleasantly surprised, though the absurd play did reinforce several of my opinions regarding the expansions.

What this results in is the initial impression that the game might be quite brief (because everyone only has two animals) but in fact, it’s more likely that the first season will last four or five rounds of turns, with the second more than doubling in length and the third and final season taking up around half of the play time. As each season begins, the players will take one or two new workers to add to their pool (depending on the season.) At the end of a couple of the seasons, all buildings that previously produced when they were built, will produce again, generating a vast amount of resources for the final round of play. Newleaf comes in as the prize of the boxed expansions because it so capably amplifies the world of Everdell and all its charm. Mechanically, the eastern railroad doesn’t overwhelm with only two new spaces. Instead, it’s a series of open doors and, increasingly with the player count, better scoring opportunities. #2 – Extra! Extra! And there you have it, I’ve reached my conclusion earlier than I should have, but I truly hold very few reservations about Everdell . I love the look of it, from the squishy berries to the gorgeous card art. Even the slightly over the top Evertree looks fantastic. Given that the creatures here are simply adorable, you might think that Everdell could be a bit saccharine for adult players, but it’s not — it’s an attractive, detailed theme that reminds me of warmth and love and childhood, but it never made me feel condescended to. As such, I can look at Everdell all day and I can’t wait to show my own children when they are older.

The expansion doesn’t add any new ways to win just changes how you get resources and how easy it is to get events and awards. The replayability of the game is increased with 15 vastly different player powers, lots of new events, 4 more forest locations and the new market space which fluctuates during the game. The game end scoring remains identical to the base game. Everdell Bellfaire is the most recent expansion in the Everdell line. The expansion is modular, meaning it comes with different pieces that can be mixed and matched. While it changes gameplay less than Pearlbrook and Spirecrest, and is less thematic, I consider it the most functional of the expansions, since it has some cool elements that integrate nicely with the base game. While Pearlbrook is my favorite of the expansions, if you’re looking primarily for a few extras (including components and rules for 5-6 players), Bellfaire is where you should look first. Hedgehogs: If you did not gain a berry when you placed a worker on a Basic or Forest location, gain 1 berry. Personally, I enjoy the thought of the Market since it provides a flexible action location but, in all honesty, I don’t find myself using it very often. I think it would have been more useful if the number of resources you get from each token were slightly different. One token has three twigs on it and a card, but there is already a normal location with three twigs. Sure, that extra card might be good but then the tile swings to the Trade side and that gives my opponent an easy three victory points and two resources if she decides to turn in the three twigs (that she could easily secure from the main board) and a card.



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